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Age of wonders 3 specializations guide
Age of wonders 3 specializations guide





age of wonders 3 specializations guide

Guardian Flame also makes piggies (Boar Riders) and Deepguards hit harder. Golems will also smash walls/finish what your Cannon started, but then send your Firstborns through first because they heal naturally plus +10hp/turn for each unit with Guardian Flame. This gives you time to reload if needed, and Tireless Golems still get a full turn afterwards. Good for tough buildings.Īfter range, rush with your golem but then defend. You can weaken defenders with a stack of expendable Spy Drones, too. Firstborn are better defenders for Flame Tanks than golems because Firstborn cannot burn. Wooden walls mean nothing to Flame Tanks. Chain reactions with Spy Drones are hard to do but fun, too.

age of wonders 3 specializations guide

Might as well try to take out walls or mobs with you. Try to stay far to stay alive but don’t forget Flame Tanks and Spy Drones explode. They are good for turning AoE mobs around, too. Get behind mobs and take them out with AoE. Paper!įlame Tanks and Cannons are mobile and still hit for full damage if no obstacles are present. Dwarf Engineers also have resist projectiles. Engineers are paper, but blunderbuss is a great mix of physical and fire damage to drain HP, remove obstacles and turn a whole block of mobs around. Engineers are also great to Reload Flame Tanks and Juggernauts on the first turn for a big advantage. Engineers keep musketeers and cannons shooting from behind walls, and now they heal machines +3hp/turn. I try to keep at least one Engineer per team and each earns a golem eventually. Their units also have Area of Effect skills.







Age of wonders 3 specializations guide